For this Webcomics Wednesday, I am sharing my thoughts on The Wormworld Saga and Amya, and then I’ll bring you my Quick Hits of webcomic pages I especially liked this week.
The Wormworld Saga
First up is The Wormworld Saga, which I only discovered with the recent release of Chapter 3. This full-color webcomic by Daniel Lieske is unlike any other I have read so far. It is released in whole chapters, and each chapter is one continuous vertical panel. To read through the comic, you simply scroll down. The result of this is that The Wormworld Saga feels less like a traditional comic and more like a movie, as scenes naturally blend into one another. Take this example from the very beginning of Chapter 1 (I have no way of linking to specific sections, but this is right after the dedication; also, if you haven’t read it yet, you might just want to go and do so; it beats any description I could possibly give it. Still with me? Okay then): The story begins up in the blue sky, with the narrator talking to the reader. As you follow the narration bubbles down, sky meets land as we see a city in the distance (note the tall Orion building) and silhouetted trees in the foreground. We move down further into the darkness of the trees and the screen is black except for the blue narration bubbles. Keep rolling down through the black and light begins to appear, light through the trees, which are now close up in the foreground, the leaves and branches framing The Wormworld Saga title and logo. Scroll down past the foliage and we see out of a gap between two trees. Now we are on ground level, looking at the nearby Michael Ende Elementary School (catch the reference?). In the background, the Orion building looms, reaching the clouds.
I cannot explain how moving that first section is. It flows together so nicely and sweeps the reader into and along the story. As the story continues down, there are “pages” of panels interspersed with larger set pieces, and it almost reads more like a page-to-page comic, but every once in a while, that magic flow returns and drags you along in its wake. Check out the scene about halfway down after our protagonist, Jonas, enters his Grandma’s house and runs into a room he is not supposed to enter. Incredible.
Okay, enough about the delivery vehicle, the vertical panel. It’s amazing and well used. ’Nuff said. How about the story and art that the vehicle delivers? First, the art. The Wormworld Saga is digitally painted and it looks brilliant and beautiful, photo-realistic with a soft edge for the environments and a little more loose and cartoony for the characters. Daniel is equally comfortable drawing the mundane and the fantastic, and the story calls for both.
So what about the story? Well, it starts off with our narrator and protagonist, Jonas, as an adult, wondering how you can tell the difference between true memories and the memories of dreams and fantasies (a thought trail I have also wandered down). He is wondering this because of the fantastic adventures he recalls from when he was a child in the summer of 1977. These adventures involve traveling to another world, a fantastical place full of wonder and danger. I won’t give away more than that. For one, the story has barely started, so there’s not much to tell. But also I wouldn’t want to ruin a second of it for you.
I will say that The Wormworld Saga can be seen as a loving homage to Michael Ende’s The Neverending Story, with the school being named after Mr. Ende and there being quite a few similarities between Jonas and Bastian’s stories. As a fan of the movie (and the first half of the book), I don’t have a problem with that. Daniel is certainly doing his own thing with the same basic premise, and in a different format, to boot. There are more Easter eggs in the comic as well, with references to Ender’s Game, to Jason Brubaker’s reMIND (how did that poster fall back in time? aw, who cares, it was fun to see), and more I have probably missed.
Bottom line, The Wormworld Saga wowed me. If you haven’t done so already, go check it out!
My second webcomic today is Amya, whose creative team is Savannah Houston-McIntyre (Producer/Writer), Andrew Hewitt (Co-Writer), and Rebecca Gunter (Artist). Amya is in black-and-white with the occasional color splash page, usually at the beginning and end of a chapter. I would define it as a fantasy adventure (magic, divine beings) in a low-tech (trains, pistols), highly-politicized setting. I actually gave Amya a look because I saw that Michael Sexton of Everblue was doing guest pages for it; of course, I was drawn in to the story and art of the original team as well.
The story starts out with one of our main characters, Faye Eolande, dreaming of the end of the world. I’m sure this dream will come back to haunt Faye and the rest of continent of Amya, but don’t expect its portent to be realized within the first three chapters of Amya that currently exist. Instead they are more about getting to know our main characters and the land of Amya itself. There is Faye, a noble’s daughter who is mute and communicates through written notes, but who also is spell-touched, meaning she can perform magic. Then there is Accel, a charming rogue who is on the run from his own noble family. Faye gets caught up in Accel’s troubles and ends up on a train heading out of her home land of Perennion, but in this highly-contentious world, Faye’s disappearance could lead to war between Perennion and its neighbors. That’s the premise of the beginning of the story, and it spirals out from there. As Faye and Accel try to make their way back to Faye’s home, they end up picking up more members of their adventuring party.
If that sounds a bit like a video game, that was my intention. Similar to Little Guardians, Amya pays homage to classic RPG video game tropes. At one point, the characters end up in a town with an inn, an apothecary, a general store, and a little problem with the townsfolk being murdered each night! The characters haggle on the price of needed goods, healing potions, and rooms for the night, and have to decide whether or not to take the side-quest (mysterious murders) or continue on their main quest (return to Perennion). It isn’t stated that explicitly, but it definitely has that video game feel to it.
The number of characters and their different motivations can be overwhelming at times, specifically in Chapter 3, but upon closer reading and re-reading of a couple of pages, I got the gist of what was going on. By the end of Chapter 3, the cast has been pared down again to a more manageable level.
Amya is currently delving into some characters’ backstories, with art courtesy of Michael Sexton, as I mentioned earlier. If the main story has to be delayed, at least we get Michael’s art in exchange. I do not mean that to be a slight on the regular series artist, Rebecca; her style is clean and clear in black-and-white and in color (I love those color pages, especially), and serves the story well. But I did visit Amya in the first place for Michael’s art, so I am happy to see he is sticking around for a while.
There is plenty of adventure and inventiveness on hand in Amya. I am enjoying the different magic wielded by various spell-touched, and the hints of a greater threat and a larger role for Faye. There is also plenty of action to keep me entertained and mysteries to keep me coming back for more. I say, check it out if you haven’t already.
Derelict has a new page up. This is a great comic but pages go up infrequently, so I am excited each time this mysterious dystopian action story has one more piece of the puzzle added to it.
Hominids, Chapter 3, page 12: The art, action, and story combine for a fun page. And, is that a Lord of the Rings reference in the last panel? Warning: Boobs.
Xander, page 101: Xander and crew face the prospect of being split up upon entering the Valley of Nightmares. This page strikes the right heroic, hopeful tone for me. Here’s to another 100 pages.
The Adventures of the 19XX: Montezuma could get a job as a wrestling announcer.
Birth of Venus: “Stop hitting yourself, stop hitting yourself!”
Holiday Wars could still use a little love from the webcomic community to reach 100%. I’m in for a copy of the graphic novel; pretty reasonable at $15. Just sayin’.
Up Next on Lithicbee
Friday: Because no one but me demanded it, my review of Jason Thompson’s Dream Quest of Unknown Kadath.
Sunday: Part Thirteen of The Only City Left. Will the secrets of Allin’s family history be revealed at last? Was the werewolf ghost who was chasing him really his Uncle? Be here on Sunday for Allin Arcady’s adventures through a planet-sized city called Earth!