Harrison Re-Read: Make Room! Make Room!

Make Room! Make Room!
by Harry Harrison
ISBN-13: 978-0765318855
Amazon: Paperback | Kindle
Goodreads | LibraryThing

Cover by Alan Aldridge.


Make Room! Make Room! by Harry Harrison is a classic look at overpopulation in crowded cities, so of course it makes sense that I would look to it for some inspiration in regards to my own story of an overcrowded world, The Only City Left. Make Room!x2 was written in 1966 and takes place in 1999, where no one is partying because there’s barely enough food, water, and space to survive, much less dance with Prince.

As in The Caves of Steel, New York is used here as the ideal City (in the Platonic sense, not the “I’d want to live there” sense). Life in this New York is miserable and crowded, with none of the amenities of far-future technology: “There was nothing to do, no place to go, the city pressed in around him and every square foot of it was like this, filled with people, children, noise, heat.”

Also similar to The Caves of Steel, Make Room!x2 (sort of) revolves around a murder.

Detective Andy Rusch is barely scraping by, sharing a small apartment with his elderly roommate, Sol, who has lived long enough to know just what he’s missing. Andy, like the rest of the cops, is overworked, and underpaid. Most crimes go unsolved because the police don’t have the time to follow up on them, but when Big Mike O’Brien is killed, political pressure is applied to make sure this case is solved.

Possible spoilers from here on out. You have been warned.

While Make Room! Make Room! is an interesting, if very depressing, look at the perils of overpopulation, it’s a bit disjointed as far as the story goes. It’s a murder mystery but not really, as the focus is only intermittently on Andy solving the crime. Instead the story jumps around from Andy to street rat Billy Chung to O’Brien’s ex-moll Shirl Greene, and to Sol, Andy’s roommate, never sticking to one point of view to any satisfying conclusion.

The characters are there to provide a look at life in New York City, and that life is horrible unless you’re into organized crime or politics (between which there is a very thin line if there is one at all). Each character has bleak, wandering story in which they are barely in control of their own existence, impotent in their endeavors, enjoying only meager and temporary successes.

No matter how well Andy does his job, he only gets crap from his boss, more assignments, and in trouble with Shirl. Shirl, for her part, is more than willing to live in poverty with Andy, but he is so caught up in his job that he ignores her to the point she must abandon him. Billy Chung resorts to crime to improve his life, ends up murdering Big Mike and fleeing without any valuables, and wanders around for the rest of the story until he dies resisting arrest. And Sol is fine until he gets fed up enough to march in protest and ends up breaking his hip and passing away for lack of proper medical care.

While this all adds to the feeling of dread and uselessness that underpins the story, which I’m sure is the point, the story is tough to read. It ends with Andy bumped back down to beat cop, completely unfairly, and the population only growing, growing, growing.

Towards the end of the book, Andy’s roommate Sol gives a long speech about overpopulation, religion, and the lack of political will to fix the world’s problems. It’s a bit heavy-handed, but the damnable thing is that it is as true today as it was when Harrison wrote the book. We might have passed by 1999 without a problem, but there’s no indication that we’re not simply kicking the world of Make Room! Make Room! down the road a bit. 2050? 2099? Who knows.

It’s a classic book, and it definitely informs the history of my far-future Earth in The Only City Left, but having read it twice now, I think it’s one I will retire from my re-read list. I can watch the news to be this depressed, but for my fiction I’d prefer a little more adventure to go with my social commentary.

Note: Although the movie Soylent Green is based on Make Room! Make Room!, there is no plot in the book about people being turned into food. Soylent steaks are mentioned but they’re only fake steaks made of soybeans and lentils.

Webcomics Wednesday: 5/30/12

There are a lot of webcomics out there. I read ‘em, and if I like ‘em, they end up here. This week I’m talking about Clockworks and Spine.


Clockworks, by Shawn Gaston, is self-described as “a steampunk/fantasy story, set in a world of giant stompy robots, outlawed magic, forgotten and dangerous old gods, ether driven mad science, and goggle wearing heroes who travel the world in search of danger and adventure.” Sounds good! It is also based on Shawn’s actual RPG sessions where he is running a home-brew campaign using the Savage Worlds RPG. Sounds… scary. Why scary? Well, everyone pretty much thinks their RPG sessions would make a great story. Not many RPG sessions actually make great stories, in my experience. So I had some reservations going in.

For the most part, I am glad to say that I needn’t have worried. For one thing, the artwork goes a long way toward making any worries I might have had disappear. The characters look dashing and cool in their steampunk gear, and the city feels gritty and fantastic, with its true immensity only hinted at so far. I really dig the scenes in which characters are tiny silhouettes hopping up and over buildings as they chase or are chased.

There are some clever nods to the RPG world. The main characters are Private Constables who patrol their neighborhood fighting crime that the National Police are not interested in. Private Constables/Player Characters, get it? Oh well, I thought it was funny. There is also a flashback story told by one of the character’s grandfathers about a similar group of adventurers that he used to be a part of, and as Shawn says in the comments, “those guys scream Group Of Player Characters.” That’s okay for me, though. Any group of diverse characters in a team (The Avengers, anyone?) can scream group of Player Characters, since they usually serve specific roles in the larger group.

Where the RPG origins betray the story a bit is in the formula of bad things happen-PCs find clue(s)/trap(s)-PCs confront bad guy(s)-PC is injured and healed by mage-bad guy is taken down-repeat. The healing magic, especially, removes much of the sense of peril from the comic. Perhaps a main character might die if the human player behind them leaves the group, but I suspect most every main character is safe.

In the end, I got past this concern and just enjoyed the story for the fun, steampunk action-adventure that it is. Okay, so maybe our heroes will always survive the impossible odds stacked against them. As long as they adventure in style, I’m in for the long haul.


Spine, by Cihan Sesen, is a dystopian action-adventure story that mostly focuses on the exploits of the pseudonymous assassin, Spine. The art and story styles remind me of issues of Heavy Metal that I used to read when I was a kid (borrowed from my older brother). As with them, I don’t always understand what the hell is going on in Spine or where the story is going, but I enjoy the journey. In that, and its dystopian themes, it reminds me a bit of Derelict, although the world of Spine feels much more populated than the lonely world of Derelict.

So who is Spine? She is a daredevil assassin with a spiffy pair of goggles that give her a detailed view of the world around her. She is also a baker who works for some sort of covert organization called the Bakery, which is simultaneously a collection of chefs and a socio-political power. I don’t know. I don’t care. It’s fun. The third, and current, chapter of Spine is a flashback to Spine’s origin. It breaks from the high-flying action to tell a more touching family story, and in that ends up being more powerful than the previous chapters.

The world of Spine is one of fossil fuel shortages, raised coastlines due to global warming, and warring world powers. The tech level very much feels like a conglomeration of whatever can be scavenged from the old world, as when Spine is chased by a fleet of converted Beetles. (That sequence is a blast, by the way.) The one truly high-tech device present in the story appears to be the Sundrive that everyone is hunting for, a device that can supply unlimited power.

Cihan’s art has a very rough, loose feel to it, which fits the story well. Most pages in the first two chapters have a predominant color theme for the page. Interestingly, Chapter 3 feels markedly different from the previous chapters, both in the use of cleaner, thicker lines and more colors. Whether this is a natural progression in Cihan’s art or a specific choice for the flashback, time (and more pages) will tell.

Spine, the assassin and the webcomic, is violent, as you might suspect, so if messy deaths aren’t your thing, be warned. I think the action scenes are fun, the world has piqued my interest, and Chapter 3 adds depth to Spine’s story that promises that this will be more than a simple assassin-killing-people type action adventure thriller.

Quick Hits

Ellie on Planet X: What does Jeff look like in full-color? Well, like Jeff, only better.

The Doom That Came To Sarnath, Page 4: Wow. Amazing details on this page. And I am sure that these humans will suffer no repercussions for their actions….

Everblue: I may suffer from a cuteness overload thanks to Luna and Ten. And it’s going to be twice a week again soon, so I’m in even more danger.

Up Next on Lithicbee

Friday: Oh heck, I think I’ll stick with my Fiction Friday theme for the time being. More about what I’ve been reading and enjoying lately outside of the world of webcomics.

Sunday: Part 16 of The Only City Left, my own SF/F serial action-adventure story. In Part 16, Allin’s flashback to the time of his parents’ death continues.