C.J. Cherryh E-Book Master List

This is my master list of e-book availability for C.J. Cherryh’s works as of November 2013, as seen as a customer in the United States. Due to different publishing rights by territory, books available inside the U.S. may not be available to customers from other parts of the world, and vice versa.

One of my pet peeves is the spotty availability of authors’ works in e-book format, and while C.J. Cherryh has many books available, there are some huge gaps in her bibliography, too. I’m especially disappointed that in the nearly two years since I last checked this list, only two books have been added.

I’ll try to keep this list updated periodically, but if you notice anything that needs to be updated, please let me know.

I used C.J. Cherryh’s bibliography from Wikipedia in compiling this list. You can find out more about C.J. Cherryh on Closed Circle and her personal website, Wave Without a Shore. You can also find a recent interview at Curiosity Quills Press.

The Alliance-Union universe

The Company Wars

Heavy Time
Hellburner
Downbelow Station
Merchanter’s Luck
Rimrunners
Tripoint
Finity’s End

The Era of Rapprochement

Serpent’s Reach
Forty Thousand in Gehenna
The Scapegoat (novella)
Cyteen

The Chanur novels

The Pride of Chanur
Chanur’s Venture
The Kif Strike Back
Chanur’s Homecoming
Chanur’s Legacy

The Mri Wars

The Faded Sun: Kesrith
The Faded Sun: Shon’Jir
The Faded Sun: Kutath

Merovingen Nights (Mri Wars Period)

Angel with the Sword – Merovingen Nights #0
Festival Moon – Merovingen Nights #1 (as editor)
Fever Season – Merovingen Nights #2 (as editor)
Troubled Waters – Merovingen Nights #3 (as editor)
Smuggler’s Gold – Merovingen Nights #4 (as editor)
Divine Right – Merovingen Nights #5 (as editor)
Flood Tide – Merovingen Nights #6 (as editor)
Endgame– Merovingen Nights #7 (as editor)

The Age of Exploration

Alternate Realities (contains Port Eternity, Voyager in Night, Wave Without a Shore)
Cuckoo’s Egg

The Hanan Rebellion

At the Edge of Space (contains Brothers of Earth and Hunter of Worlds)

The Morgaine Cycle

Gate of Ivrel
Well of Shiuan
Fires of Azeroth
Exile’s Gate

Other science fiction

The Foreigner universe

Foreigner
Invader
Inheritor
Precursor
Defender
Explorer
Destroyer
Pretender
Deliverer
Conspirator
Deceiver
Betrayer
Intruder
Protector
Peacemaker (due April 2014)

Finisterre universe

Rider at the Gate
Cloud’s Rider

Gene Wars

Hammerfall
Forge of Heaven

Miscellaneous

Hestia

Fantasy

The Fortress series

Fortress in the Eye of Time
Fortress of Eagles
Fortress of Owls
Fortress of Dragons
Fortress of Ice

Ealdwood

The Dreamstone ( includes material from Cherryh’s short story “The Dreamstone” and the novelette Ealdwood)
The Tree of Swords and Jewels

The Russian stories

Rusalka
Chernevog
Yvgenie

Heroes in Hell

The Gates of Hell (with Janet Morris)
Kings in Hell (with Janet Morris)
Legions of Hell

Miscellaneous

The Paladin (was available from Baen, but has since been pulled)
The Goblin Mirror
Faery Moon (updated version of Faery in Shadow)

Fiction Friday: 5/11/12

For today’s Fiction Friday, I have a graphic novel adaptation, a novel that mixes gambling with magic, and a cyberpunk short story.

The Dream-Quest of Unknown Kadath & Other Stories

I have mentioned it more than once before, so now it is time for my full review of The Dream-Quest of Unknown Kadath & Other Stories, Jason Bradley Thompson’s adaptation of dream-related stories by H.P. Lovecraft. I was very excited to get my hands on this graphic novel and it certainly lived up to my expectations.

Immediately inside the cover is a wonderful map of H.P. Lovecraft’s dream realms that I am tempted to use as the basis of the next RPG I run (someday, someday). This is followed by the short stories “The White Ship,” “Celephais,”, and “The Strange High House in the Mist,” and the main attraction, “The Dream-Quest of Unknown Kadath.”

The illustration is black and white and intricately detailed, with each panel filled to the brim with details both mundane and fantastic. Each story except for “Strange High House” involves the main character entering the dream realms. Once there, the dreamer is represented as a simplistic “mock man,” a simplistic, cartoony character with a large flat face, expressive eyes, and knobbed sticks for hands and feet. This is a neat way to set the dreamer apart from the fantastic world they are adventuring in; at a glance, you always know where the dreamer is in any given panel.

Jason’s architecture is a strong point. His dream realms are filled with incredible, gargantuan cities with building stacked upon building, spires, statues, domes, minarets, and residences both grand and decrepit. Likewise, the inhabitants of the dream realm are well thought-out and -depicted, from ordinary human inhabitants to divine and semi-divine beings to the slimy-faced, turbaned merchants whose wide, crooked-lipped smile succeeds in evoking menace and disgust. There are also monsters galore, with ghouls, gugs, night-gaunts, and plenty of tentacled, slobbering nightmare creatures.  And let’s not forget the cats. I’m a sucker for well-drawn talking cats, and the adventurous kitties in these pages add just the right light touch to some dark proceedings.

I think the best parts of the GN are when Jason is filling in background details that are not part of the original text, for here you can really see his imagination at work and how he did not skimp on any page. There is a two-page spread (pgs 20-21) of Kuranes searching for the dream-city Celephais that includes panels of him searching through industrial-looking wreckage, having tea with a dragon, speaking to birds big and small, fleeing monsters up a spiral staircase, and standing on a flying carpet, to name a few of the scenes, all on a page that evokes a Candyland-ish journey through the dream realms. In the center of the page is the actual human dreamer, at the same time asleep in bed and part of a mountainous landscape. Some of these scenes are suggested in the original text, but most are not. It shows the care with which Jason decided when to narrate straight from the stories, and when he let the art speak for itself.

To sum up: great art and a wonderful adaptation of some classic H.P. Lovecraft stories: what more could you ask for?

Vegas Knights

Matt Forbeck’s Vegas Knights is a book I had to read once I saw its premise of magic users in Las Vegas, because it’s a story that’s been plaguing my mind ever since I first drove away from the city of sin with no money in my pockets. With each visit, I would entertain the same daydream: What if I could have used magic to tilt the odds in my favor? Vegas Knights answers that question.

It is the story of Jackson and Bill, two college students who have learned enough magic to get themselves in trouble with it, and who decide to make some money at the blackjack table by using their magic to make sure they are dealt the cards they need. Whenever I thought of writing this story, I would get stuck at the next logical point: if you can use magic to cheat in Vegas, you can be sure that the casinos use magic, too, and they won’t look kindly on your activities when they catch you. Needless to say, Matt did not let that be a sticking point; rather it is the starting point for Jackson and Bill’s excellent adventure. The story spirals out from there as these two college boys experience the highs and lows of Vegas life and learn what’s underneath the surface and who’s really in charge of Vegas.

Vegas Knights ends up being a fun adventure story with a surprisingly personal through-line for one of the main characters. I tore through it and had a good time. It is available from the usual e-tailers, or you can buy a DRM-free version from the publisher, Angry Robot.

Love in a Time of Bio-mal by Colum Paget

This dystopian, cyberpunk short story is a fractured tale of a tempestuous relationship, set against the backdrop of a world in which neuro-bio-warfare has ravaged the land. The rich live behind hermetically-sealed walls, while the poorest suffer the worst after-effects of the war, such as rogue bio-mal that can make you age prematurely. The narrator has lost his place in the higher ranks of the society, and with it, the woman who was using him to climb the social ladder. The story starts with an emotional punch as we see the lengths the narrator is willing to go in order to win back his former love, and it does not let up from there.

I enjoyed the whole story, especially the bits about rogue Artificial Intelligence, which I won’t ruin for you by getting into here. Love in a Time of Bio-mal can be found in Electric Spec, Volume 7, Issue 1. Links to more stories can be found at Colum’s blog, The Singularity Sucks.

Diane Duane E-Book Sale

There is a 60% sale on Diane Duane and Peter Morwood’s e-books at their website. It started on 5/8/12 and is going to run until an unspecified time. Their books are DRM-free and you can’t beat this deal. I highly recommend the So You Want to Be a Wizard books.

Up Next on Lithicbee

Sunday: Part Thirteen of The Only City Left. Will the secrets of Allin’s family history be revealed at last? Was the werewolf ghost who was chasing him really his Uncle? Be here on Sunday for Allin Arcady’s adventures through a planet-sized city called Earth!

Webcomics Wednesday: This time around I’ll be focusing on webcomics that sell digital issues you can read on your tablet.

E-Books: Frank Herbert

There was a time, after I had devoured all the Dune books, that I read as many of Frank Herbert’s other books as I could find. Lately, I’ve been getting a hankering to re-read some of his non-Dune works, and read some for the first time that I never got to (such as the 2nd-4th books in the Pandora series). Now, as I may or may not have mentioned before, I have moved seven times in the past ten years. On the second-to-last move, I couldn’t take it anymore. I decided I had way too many books, and I donated them to the local library (not without a lump in my throat, let me tell you). Point being, this included all of my Frank Herbert novels.

Now that I want to re-read some of them, it’s time to see what Frank Herbert e-books are available in this new digital age. And for a change, the selection is actually very good (although the prices are all over the place). Here is a list of what is available on Amazon, based on this bibliography from Wikipedia. All prices listed are current as of 4/9/12 and are subject to change. (Tip: As always, the quality of e-books varies wildly. If you buy a book from Amazon and you find the formatting or scanning errors are too much for you to want to read it, you have seven days to return it for your money back. I have had to do this.)

Dune Novels:

1. Dune: $15 and rife with scanning errors according to reviews on Amazon.
2. Dune Messiah: $8.
3. Children of Dune: $8.
4. God Emperor of Dune: $8.
5. Heretics of Dune: $8.
6. Chapterhouse: Dune: $8.

WorShip aka Pandora Novels: The first two books in the series have been released as e-books by Kevin Anderson’s WordFire Press. Note: Books 2-4 are co-authored with Bill Ransom.

1. Destination: Void: $5.
2. The Jesus Incident: $5.
3. The Lazarus Effect: not yet available as an e-book, but as of 4/6/12, Kevin Anderson reports that the e-books are in the works and should be available in a few weeks.
4. The Ascension Factor: same as The Lazarus Effect.

ConSentient Novels

1. Whipping Star: $10.
2. The Dosadi Experiment: $8.

Other novels:

The Dragon in the Sea: $10.
The Green Brain: $7.
The Eyes of Heisenberg: $7.
The Heaven Makers: $5.
The Santaroga Barrier: Not available.
Soul Catcher: Not available.
The Godmakers: Not available.
Hellstrom’s Hive: $10.
Direct Descent: $5.
The White Plague: $10.
Man of Two Worlds (with Bill Herbert): $5.

WordFire Press also recently released a previously unpublished Frank Herbert novel called High-Opp which sounds interesting and timely, in that it is about class warfare between the lucky few rich and the majority oppressed. It is $5 at Amazon. (Note: All of the WordFire Press re-releases are $5. Thank you to Kevin J. Anderson and crew for selling these books at a reasonable price.)