Manga/Graphic Novel Challenge 2/50: Girl Genius Omnibus Vol 1

girlgeniusomni1

Girl Genius Omnibus Edition Volume 1
Phil & Kaja Foglio
ISBN: 978-1-890856-40-3

I enjoy a lot of webcomics, but I’ve been intimidated by the deep archive for Girl Genius, so I’ve stayed away from it. How nice then to have a thick omnibus edition to help catch me up. The trade-off for this particular volume is that it is in black and white instead of color, but that didn’t bother me except for some pages that came out way too dark this way.

My first exposure to Phil Foglio’s work was from the Myth Adventures book covers and graphic novels (some of which are online here). Girl Genius, with art by Phil and co-written with Phil and Kaja Foglio, has the same sort of over-the-top humor as those stories, but it is set in a world where steampunk science and magic exist in equal parts. In this world, some people have the Spark, a magical ability that allows them to defy the laws of physics.

Volume 1 starts with our heroine, Agatha, getting mugged and having her locket stolen. This makes her late for her class at Transylvania Polygnostic University, where she has a knack for building clanks (autonomous robots) that fail spectularly.

When Baron Wulfenbach and his son Gilgamesh show up at the university, a series of events leads Agatha into the Baron’s service, although only Gil seems to recognize Agatha’s potential.

Mysteries abound throughout the story and there’s plenty of humor in both the writing and the art, but a large part of the pleasure in reading these is in discovering the details of the world the Foglios have built. I’m a sucker for this type of steampunk fantasy, filled with giant automatons and enormous airships, so it didn’t take much to pull me along through this first volume.

This is good, because until Agatha starts coming into her own a little by the end of the third volume in the omnibus, her story was a little painful to read. She’s misunderstood, underappreciated, and has a nasty habit of ending up in lingerie and sleepwalking. It’s a joke that falls flat quickly but gets used over and over for some reason.

Despite some rough patches like this, the book ends on a high note with plenty of hooks to make me want to keep reading this series.

(This is my second entry into the Mother/Gamer/Writer’s Manga/Graphic Novel Challenge.)

Webcomics Wednesday: 5/30/12

There are a lot of webcomics out there. I read ‘em, and if I like ‘em, they end up here. This week I’m talking about Clockworks and Spine.

Clockworks

Clockworks, by Shawn Gaston, is self-described as “a steampunk/fantasy story, set in a world of giant stompy robots, outlawed magic, forgotten and dangerous old gods, ether driven mad science, and goggle wearing heroes who travel the world in search of danger and adventure.” Sounds good! It is also based on Shawn’s actual RPG sessions where he is running a home-brew campaign using the Savage Worlds RPG. Sounds… scary. Why scary? Well, everyone pretty much thinks their RPG sessions would make a great story. Not many RPG sessions actually make great stories, in my experience. So I had some reservations going in.

For the most part, I am glad to say that I needn’t have worried. For one thing, the artwork goes a long way toward making any worries I might have had disappear. The characters look dashing and cool in their steampunk gear, and the city feels gritty and fantastic, with its true immensity only hinted at so far. I really dig the scenes in which characters are tiny silhouettes hopping up and over buildings as they chase or are chased.

There are some clever nods to the RPG world. The main characters are Private Constables who patrol their neighborhood fighting crime that the National Police are not interested in. Private Constables/Player Characters, get it? Oh well, I thought it was funny. There is also a flashback story told by one of the character’s grandfathers about a similar group of adventurers that he used to be a part of, and as Shawn says in the comments, “those guys scream Group Of Player Characters.” That’s okay for me, though. Any group of diverse characters in a team (The Avengers, anyone?) can scream group of Player Characters, since they usually serve specific roles in the larger group.

Where the RPG origins betray the story a bit is in the formula of bad things happen-PCs find clue(s)/trap(s)-PCs confront bad guy(s)-PC is injured and healed by mage-bad guy is taken down-repeat. The healing magic, especially, removes much of the sense of peril from the comic. Perhaps a main character might die if the human player behind them leaves the group, but I suspect most every main character is safe.

In the end, I got past this concern and just enjoyed the story for the fun, steampunk action-adventure that it is. Okay, so maybe our heroes will always survive the impossible odds stacked against them. As long as they adventure in style, I’m in for the long haul.

Spine

Spine, by Cihan Sesen, is a dystopian action-adventure story that mostly focuses on the exploits of the pseudonymous assassin, Spine. The art and story styles remind me of issues of Heavy Metal that I used to read when I was a kid (borrowed from my older brother). As with them, I don’t always understand what the hell is going on in Spine or where the story is going, but I enjoy the journey. In that, and its dystopian themes, it reminds me a bit of Derelict, although the world of Spine feels much more populated than the lonely world of Derelict.

So who is Spine? She is a daredevil assassin with a spiffy pair of goggles that give her a detailed view of the world around her. She is also a baker who works for some sort of covert organization called the Bakery, which is simultaneously a collection of chefs and a socio-political power. I don’t know. I don’t care. It’s fun. The third, and current, chapter of Spine is a flashback to Spine’s origin. It breaks from the high-flying action to tell a more touching family story, and in that ends up being more powerful than the previous chapters.

The world of Spine is one of fossil fuel shortages, raised coastlines due to global warming, and warring world powers. The tech level very much feels like a conglomeration of whatever can be scavenged from the old world, as when Spine is chased by a fleet of converted Beetles. (That sequence is a blast, by the way.) The one truly high-tech device present in the story appears to be the Sundrive that everyone is hunting for, a device that can supply unlimited power.

Cihan’s art has a very rough, loose feel to it, which fits the story well. Most pages in the first two chapters have a predominant color theme for the page. Interestingly, Chapter 3 feels markedly different from the previous chapters, both in the use of cleaner, thicker lines and more colors. Whether this is a natural progression in Cihan’s art or a specific choice for the flashback, time (and more pages) will tell.

Spine, the assassin and the webcomic, is violent, as you might suspect, so if messy deaths aren’t your thing, be warned. I think the action scenes are fun, the world has piqued my interest, and Chapter 3 adds depth to Spine’s story that promises that this will be more than a simple assassin-killing-people type action adventure thriller.

Quick Hits

Ellie on Planet X: What does Jeff look like in full-color? Well, like Jeff, only better.

The Doom That Came To Sarnath, Page 4: Wow. Amazing details on this page. And I am sure that these humans will suffer no repercussions for their actions….

Everblue: I may suffer from a cuteness overload thanks to Luna and Ten. And it’s going to be twice a week again soon, so I’m in even more danger.

Up Next on Lithicbee

Friday: Oh heck, I think I’ll stick with my Fiction Friday theme for the time being. More about what I’ve been reading and enjoying lately outside of the world of webcomics.

Sunday: Part 16 of The Only City Left, my own SF/F serial action-adventure story. In Part 16, Allin’s flashback to the time of his parents’ death continues.

Late to the Webcomics Party!

Okay, so I read Penny Arcade and I am vaguely aware of some other webcomics out there, mostly by seeing them trying to put out print versions through Kickstarter. But I unlocked a whole new corner of the webcomics universe today, thanks to a Google+ post by +Eddy Webb, who shared the latest Battlepug strip.

Where to begin with Battlepug, written and drawn by Mike Norton with color by Allen Passalaqua … It is the story of a warrior whose mother, along with the rest of his people, was murdered by a giant, cute seal (yes, a gigantic killer seal with kawaii eyes). The warrior ends up enslaved to the Northern Elves and their red-suited, un-jolly master, before setting out on his own and running into a giant dog, the aforementioned Battlepug. The comic manages to skirt the fine line between silly and serious as the warrior learns more about the greater world and the magic forces that destroyed his village and set him on his current course.

Oh, and the story is told by a naked woman to two talking dogs, one sweet, the other sarcastic. This is my kind of weird.

Battlepug, in turn, led me to Lady Sabre & the Pirates of the Ineffable Aether, which looks to be a science-fiction/steampunk/western combo replete with airships that float through the aether, western towns, sword fights, gun battles, fortune tellers, gas-mask clad bad-guys, and the violin-playing Lady Sabre herself. The art is clean and colorful and reminds me of the old full-page Sunday comics from before my time, like Flash Gordon or Terry and the Pirates. Lady Sabre is written by Greg Rucka with art by Rick Burchett.

What I only discovered as I writing this and doing a little research, is that these are all creators who also do more traditional comic book work , so it comes as no surprise that these webcomics seem so professional. The surprise, for me, is that there is such well-done, free comic fare out there. And each site links to more webcomics, so it seems I have plenty more to discover.