Anthology Opportunities: June 2015

Depositphotos_7200270_originalThere are quite a number of science-fiction and fantasy anthologies looking for submissions right now, so I thought I’d share some of the ones that interest me, in case you might find them useful as well. (Of course, these are all time-sensitive and subject to change.)

Clockwork Phoenix 5

Looking for “stories that sidestep expectations in beautiful and unsettling ways, that surprise with their settings and startle with the ways they cross genre boundaries, that aren’t afraid to experiment with storytelling techniques. But experimentation is not a requirement: the stories in the anthology must be more than gimmicks, and should appeal to genuine emotions, suspense, fear, sorrow, delight, wonder. I will value a story that makes me laugh in its quirky way more than a story that tries to dazzle me with a hollow exercise in wordplay.

“The stories should contain elements of the fantastic, be it science fiction, fantasy, horror or some combination thereof, [but] bring something new and genuine to the equation.”

6 cents/word,  stories under 5,000 words STRONGLY PREFERRED. Submit by July 26, 2015.

Defying Doomsday

Looking for stories of “apocalypse-survival fiction with a focus on disabled characters. (One of) the protagonist(s) must be a character with disability, such as physical impairments, chronic illnesses, mental illnesses and/or neurodiverse characters etc. We will consider stories with characters experiencing all kinds of disability and hope that submitting authors will be creative with the possibilities.”

7 cents/word, 3000-7000 words. Submit by June 30, 2015 to clear the July 1 Australian deadline.

Futuristica Volume 1

“We prize diversity, specifically stories that include multicultural backgrounds or lead characters of atypical ethnic origins. Basically, while we have nothing against heterosexual white American males, we feel they are already adequately represented in science fiction and we want stories about the rest of humanity.

“We are interested in character-oriented fiction.” They stress their desire for women-positive, sex-positive, and science-positive stories.

7 cents/word, 3000-10,000 words. Submit by August 31, 2015.

Hidden Youth: Speculative Fiction from the Margins of History

“Your story must be set before 1935 C.E. (NO exceptions), and take place primarily in our world or an alternate historical version of our world. (Travel to other worlds, other dimensions, Fairyland, the afterlife, etc. is fine but should not be the focus.) Your protagonists must be young people (under the age of 18) who were marginalized in their time and place.”

6 cents/word, 2000-8000 words. Submit by July 31, 2015.

SNAFU: Future Warfare

“We want ORIGINAL military-style combat with strong elements of future technology/sci-fi, and we want horror. Give us fear… suspense and tension… we want originality and speculation about future aspects of war. Most of all we want action, action, ACTION! We want something jaw-droppingly amazing.”

4 cents/word AUD (so 3 cents/word USD, per Google), 2000-10,000 words. Submit by August 13, 2015 (or August 12 to be safe again, because Australia).

Header image purchased from and copyright innovari/

Story Cubes with Toddlers

Over on Google+, John Ward introduced me to a product called Rory’s Story Cubes as an idea-generation tool for the bedtime stories I tell my daughters. I ordered the base set and the Voyages add-on. There are several ways to use the dice, but for my purposes, the three of us took turns rolling dice and making up the story, with the goal being a complete story in nine dice.

Story Cubes

Here’s a transcript of my first attempt at using them with my daughters. Given that they’re two years old, I took a lot of control, but they enjoyed rolling the dice and getting in to the story. As they get more used to making things up, I will happily relinquish the reins to them.

Dad: Okay roll the dice. [Daughter 1 rolls die.] So what’d we get? Oh, it looks like an insect, a bug. So is this going to be a story about a bug?

D1: Yeah.

Dad: Okay, so, what’s the bug’s name?

D1: It’s called Cristers. [Crickets?]

Dad: Cristers?

D1: Yeah. I want to get more!

Dad: Okay. So we have a bug named Cristers. And then Daughter 2, you pick a die and let’s find out some more about the story. Okay, roll the die. [D2 rolls die.] Uh, it’s a shrine, a temple. So we have Cristers and he’s going to the temple to pray about… What? What is he praying for? Why is he going to the temple?

D2: Because he’s um going to craaaaaassssshhhhh! Again!

Dad: He’s afraid he’s going to crash again? Okay, so we have a bug named Cristers who’s going to the temple to pray because he’s afraid he’s going to crash again. He’s obviously an airplane pilot of some sort. So I’ll roll one now. [Dad rolls die.]

D2: Glasses!

Dad: Oh, glasses… So he goes to the temple and he says to the monk, “I am very afraid that if I fly a plane again, I will crash again.” And the monk says, “Perhaps you should wear glasses the next time you fly the plane.” And Cristers says, “Glasses! Why didn’t I think of that?” Okay, pick a die. Roll it, let’s see what we get. [D1 rolls.]

D1: Stars!

Dad: Oh, stars and a wand. So let’s think what happens next. At that moment, a fairy godmother comes down and says, “Cristers, you have one wish. What will it be?

D2: My turn!

Dad: Okay. And Cristers says, “I wish for a pair of glasses that will allow me to see a hundred miles away.” Now you roll the die. [D2 rolls.] And you got, hmmm, looks like… a trap door in the floor with stairs going down? And the godmother says, “Okay, I will give you the glasses, Cristers. But first you must go down the Flight of a Thousand Stairs into the darkness.” And then what happens next? Cristers goes down the stairs into the darkness and he finds… [Dad rolls.] A pyramid! A pyramid deep under the earth. So he goes into the pyramid—

D2: My turn! My turn!

D1: A castle. I bring a castle!

Dad: It’s D1’s turn. So he goes into the pyramid and… Roll the die. [D1 rolls. Dad gasps at skull and crossbones.] Oh no. And he walks into the pyramid and he discovers that there is a curse and it says, “Anybody who enters this pyramid will surely die. And then D2 rolls. Oh, a fountain. And Cristers would die, except he discovers the Fountain of Life, and he reaches into the fountain and he pulls out… [Dad rolls.] A goblet. And he uses the goblet to drink from the fountain.

D1: A trophy!

Dad: Oh, is it a trophy? Okay, he gets a trophy that says, “You survived the Pyramid of Death by drinking the Waters of Life. Your reward is a pair of glasses that allows you to see a hundred miles away.” And Cristers put on the glasses and he got in his plane and he flew away and he could see perfectly and he flew and he flew and he landed fine and he didn’t crash and he was happy. The End.